Sculpting in ZBrush: From Concept Art to the Final Creature
Adding detail 9
A course by Manu Herrador , 3D Artist
About the video: Adding detail 9
Overview
“When we have polished the creature's sharp teeth and finished the details of its armor, we will proceed to work on the fleshy part, which has a somewhat different texture.”
In this video lesson Manu Herrador addresses the topic: Adding detail 9, which is part of the Domestika online course: Sculpting in ZBrush: From Concept Art to the Final Creature. Learn the ideal work methodology to sculpt a character from concept art.
Partial transcription of the video
“Adding detail Once we have all the part of the armor, the hardest part of the character's skin, We will move on to what is being the fleshy, softest part. It's not that it's much softer, I mean, there won't be much contrast between one part and another, because seeing the "concept" it is maybe a little softer, but not as fleshy as human skin can be. It won't have that tough texture that we have in this part of the armor. In some parts we have a transition from one type of fabric to another, such as here, here we have this shoulder pad that is hard armor, but we have it in another piece as i...”
This transcript is automatically generated, so it may contain mistakes.
Course summary for: Sculpting in ZBrush: From Concept Art to the Final Creature
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Category
3D & Animation -
Software
KeyShot, ZBrush -
Areas
3D, 3D Character Design, 3D Modeling, Concept Art, Video Games

Manu Herrador
A course by Manu Herrador
Manu Herrador is a 3D artist specializing in character modeling with more than seven years of experience in the video game industry. His creations have been part of video games such as Kick-Ass 2, Spacelords, Agents: Biohunters, Metroid: Samus Returns, and Phineas and Ferb: Day of Doofenshmirtz.
He currently works at Share Creators, a video game outsourcing company based in San Francisco, that has worked on video games such as Diablo and Star Wars, among others. He also works at Out of the Blue Games, a Spanish independent studio.
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