Sculpting in ZBrush: From Concept Art to the Final Creature
Adding detail 10
A course by Manu Herrador , 3D Artist
About the video: Adding detail 10
Overview
“In this lesson I am going to give you a tip to be able to work smoothly and not hang Zbrush. Afterwards, we will continue adding detail, focusing on the different areas of the creature's skin and the transition with the parts covered by the armor.”
In this video lesson Manu Herrador addresses the topic: Adding detail 10, which is part of the Domestika online course: Sculpting in ZBrush: From Concept Art to the Final Creature. Learn the ideal work methodology to sculpt a character from concept art.
Partial transcription of the video
“Adding detail There came a point where the program "crashed" every two by three, so what I'm going to do is make all the layers of the reinforcement I will collapse them. I will burn a different file with a different name in case I want to recover a piece with all the "layers", have it there and be able to import it. I have already collapsed all the "layers" of the Subtools. I adjusted a little the level of detail of some of them because they were too strong so I lowered the scratch layer a little bit and that of this type of wear to make it a little softer and in line with this piece. Now ...”
This transcript is automatically generated, so it may contain mistakes.
Course summary for: Sculpting in ZBrush: From Concept Art to the Final Creature
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Category
3D & Animation -
Software
KeyShot, ZBrush -
Areas
3D, 3D Character Design, 3D Modeling, Concept Art, Video Games

Manu Herrador
A course by Manu Herrador
Manu Herrador is a 3D artist specializing in character modeling with more than seven years of experience in the video game industry. His creations have been part of video games such as Kick-Ass 2, Spacelords, Agents: Biohunters, Metroid: Samus Returns, and Phineas and Ferb: Day of Doofenshmirtz.
He currently works at Share Creators, a video game outsourcing company based in San Francisco, that has worked on video games such as Diablo and Star Wars, among others. He also works at Out of the Blue Games, a Spanish independent studio.
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