Sculpting in ZBrush: From Concept Art to the Final Creature
Modeling the head 2
A course by Manu Herrador , 3D Artist
About the video: Modeling the head 2
Overview
“We continue with the modeling of the creature's head, working on the elements that compose it.”
In this video lesson Manu Herrador addresses the topic: Modeling the head 2, which is part of the Domestika online course: Sculpting in ZBrush: From Concept Art to the Final Creature. Learn the ideal work methodology to sculpt a character from concept art.
Partial transcription of the video
“Shaping the head Now we will extract the other piece that we have said, that would go this way. Always when you finish removing a part, make sure you don't have anything else masked because the last mask you have made usually stays, so you clean and mask it for the next piece.”
This transcript is automatically generated, so it may contain mistakes.
Course summary for: Sculpting in ZBrush: From Concept Art to the Final Creature
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Category
3D & Animation -
Software
KeyShot, ZBrush -
Areas
3D, 3D Character Design, 3D Modeling, Concept Art, Video Games

Manu Herrador
A course by Manu Herrador
Manu Herrador is a 3D artist specializing in character modeling with more than seven years of experience in the video game industry. His creations have been part of video games such as Kick-Ass 2, Spacelords, Agents: Biohunters, Metroid: Samus Returns, and Phineas and Ferb: Day of Doofenshmirtz.
He currently works at Share Creators, a video game outsourcing company based in San Francisco, that has worked on video games such as Diablo and Star Wars, among others. He also works at Out of the Blue Games, a Spanish independent studio.
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