Sculpting in ZBrush: From Concept Art to the Final Creature
Shaping the head 4
A course by Manu Herrador , 3D Artist
About the video: Shaping the head 4
Overview
“Once the shapes are well defined, we will start working on the part of the creature's eyes.”
In this video lesson Manu Herrador addresses the topic: Shaping the head 4, which is part of the Domestika online course: Sculpting in ZBrush: From Concept Art to the Final Creature. Learn the ideal work methodology to sculpt a character from concept art.
Partial transcription of the video
“Shaping the head At this point in the modeling that we have more advanced, we already have the shape very well defined, I would start to put the part of the eyes here. First, as we have always done, I would do a little analysis again how the eyes are placed on the creature. Let's say around here, this is the middle part of the head, would this be a little bit more focused, maybe, It would be a little to the right, it is to the left and it is to the right. I would try to touch these parts of the sides as little as possible. I would just break the symmetry around here to continue working with...”
This transcript is automatically generated, so it may contain mistakes.
Course summary for: Sculpting in ZBrush: From Concept Art to the Final Creature
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Category
3D & Animation -
Software
KeyShot, ZBrush -
Areas
3D, 3D Character Design, 3D Modeling, Concept Art, Video Games

Manu Herrador
A course by Manu Herrador
Manu Herrador is a 3D artist specializing in character modeling with more than seven years of experience in the video game industry. His creations have been part of video games such as Kick-Ass 2, Spacelords, Agents: Biohunters, Metroid: Samus Returns, and Phineas and Ferb: Day of Doofenshmirtz.
He currently works at Share Creators, a video game outsourcing company based in San Francisco, that has worked on video games such as Diablo and Star Wars, among others. He also works at Out of the Blue Games, a Spanish independent studio.
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