Sculpting in ZBrush: From Concept Art to the Final Creature
Creature perched 5
A course by Manu Herrador , 3D Artist
About the video: Creature perched 5
Overview
“After finishing the rock composition of the base, we will prepare our design for export to Keyshot.”
In this video lesson Manu Herrador addresses the topic: Creature perched 5, which is part of the Domestika online course: Sculpting in ZBrush: From Concept Art to the Final Creature. Learn the ideal work methodology to sculpt a character from concept art.
Partial transcription of the video
“Perched creature We would have already made our rock composition. Now we would prepare it to export it to KeyShot. As always, what you would do is save it. Now what we will do is decimate all the pieces, because right now there are many millions of polygons, there are 134 million. Although KeyShot is capable of handling very mesh-dense models, That is too much for him, so we will have to tell him. Normally I would say to preprocess them all at once. but if there is any piece that is called the same, It seems that is not the case, it would give us problems, preprocessing can be cut. If this ...”
This transcript is automatically generated, so it may contain mistakes.
Course summary for: Sculpting in ZBrush: From Concept Art to the Final Creature
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Category
3D & Animation -
Software
KeyShot, ZBrush -
Areas
3D, 3D Character Design, 3D Modeling, Concept Art, Video Games

Manu Herrador
A course by Manu Herrador
Manu Herrador is a 3D artist specializing in character modeling with more than seven years of experience in the video game industry. His creations have been part of video games such as Kick-Ass 2, Spacelords, Agents: Biohunters, Metroid: Samus Returns, and Phineas and Ferb: Day of Doofenshmirtz.
He currently works at Share Creators, a video game outsourcing company based in San Francisco, that has worked on video games such as Diablo and Star Wars, among others. He also works at Out of the Blue Games, a Spanish independent studio.
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