Concept Art: Character Design & Worldbuilding
Refining and Rendering 3
A course by Even Amundsen , Illustrator, Character Artist, and Content Creator
About the video: Refining and Rendering 3
Overview
“This section will focus on the final touches, softening outlines to manage attention, blending textures, and adding final drop shadows. ”
In this video lesson Even Amundsen addresses the topic: Refining and Rendering 3, which is part of the Domestika online course: Concept Art: Character Design & Worldbuilding. Explore color, texture, lighting, and layers to create memorable protagonists that tell a story with every detail.
Partial transcription of the video
“ Refining and Rendering As with the lighting mannequin we did earlier, the light comes from behind the character so I'm trying to reduce the character in my mind anyway. His head, shoulders, and all the forms will be hit by this light down to their simplest form. I'm trying to hit them so that I can use this light not only to create drama but also to show those three-dimensional shapes. At the side of the head, for example, I have to try and move my vision away from where the camera is at the moment and try and see the true roundness of this object, and think, "Where will the light hit the...”
This transcript is automatically generated, so it may contain mistakes.
Course summary for: Concept Art: Character Design & Worldbuilding
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Category
Illustration -
Software
Procreate -
Areas
Character Design, Concept Art, Digital Drawing, Digital Illustration, Digital Painting, Traditional illustration

Even Amundsen
A course by Even Amundsen
Even Amundsen is a Norwegian illustrator, character artist, and content creator with over 12 years of experience in concept design. Growing up in a family of teachers and engineers meant that art wasn’t initially something he considered a career. He was able to focus on his creativity during high school though and discovered concept art, specifically at Einar Granum School for Arts and Crafts.
After graduating, he worked at Volta studio for three years, before moving to Prague to focus on freelance projects. He later landed his dream job working for Blizzard in California. Even has worked with various studios on titles including Assassin’s Creed Valhalla, and also shares his work with over 300K followers on Instagram.
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