Concept Art: Character Design & Worldbuilding
Building on What You Have
A course by Even Amundsen , Illustrator, Character Artist, and Content Creator
About the video: Building on What You Have
Overview
“Once you have taken the time to build the world, the context, the culture, and the character, it would be a shame to waste even the smallest bit of your effort. Once you have your framework, it can yield greater and greater results the more you build on it. ”
In this video lesson Even Amundsen addresses the topic: Building on What You Have, which is part of the Domestika online course: Concept Art: Character Design & Worldbuilding. Explore color, texture, lighting, and layers to create memorable protagonists that tell a story with every detail.
Partial transcription of the video
“ Building on What You Have Here we are at the tail end of everything. We're all tired and worn out and ready for a nap. Before we do that, we should talk a bit about how to move forward. I want to exemplify that Andelfin is not the first character I've made for the "Tegn" world. The "Tegn" world hasn't changed, it's gotten more detailed. The more I add to it, the more alive it becomes. The world itself becomes much like a character in itself. It's moving around and it's doing its thing, but it's still adhering to the same basic principles as I started it with way back when it was a loose b...”
This transcript is automatically generated, so it may contain mistakes.
Course summary for: Concept Art: Character Design & Worldbuilding
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Category
Illustration -
Software
Procreate -
Areas
Character Design, Concept Art, Digital Drawing, Digital Illustration, Digital Painting, Traditional illustration

Even Amundsen
A course by Even Amundsen
Even Amundsen is a Norwegian illustrator, character artist, and content creator with over 12 years of experience in concept design. Growing up in a family of teachers and engineers meant that art wasn’t initially something he considered a career. He was able to focus on his creativity during high school though and discovered concept art, specifically at Einar Granum School for Arts and Crafts.
After graduating, he worked at Volta studio for three years, before moving to Prague to focus on freelance projects. He later landed his dream job working for Blizzard in California. Even has worked with various studios on titles including Assassin’s Creed Valhalla, and also shares his work with over 300K followers on Instagram.
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