Concept Art: Character Design & Worldbuilding
Creating the Character: The Whole Funnel
A course by Even Amundsen , Illustrator, Character Artist, and Content Creator
About the video: Creating the Character: The Whole Funnel
Overview
“It's finally time to start building! In this lesson, I will show you how to clearly define the scope of the world that you will create. To do this, you will need to outline different categories of rules, related to your world, the biome, and resources. You will then see an example of how to develop the setting, followed by the character. ”
In this video lesson Even Amundsen addresses the topic: Creating the Character: The Whole Funnel, which is part of the Domestika online course: Concept Art: Character Design & Worldbuilding. Explore color, texture, lighting, and layers to create memorable protagonists that tell a story with every detail.
Partial transcription of the video
“ Creating the Character: The Whole Funnel We'll build some stuff now finally. We'll start with a couple of cheat sheets as I like to say. We have provided these as downloadables that you can use and fill out yourself, but I'll do some in front of you now. It builds on the same kind of awareness that we've been trying to get to with all these analytical paths, so bear with me. We'll start with, as we often do, from large to small. We'll start with the world. We'll define it down to a couple of sets of rules. The first set of rules we'll define are the world rules. The character we'll make, ...”
This transcript is automatically generated, so it may contain mistakes.
Course summary for: Concept Art: Character Design & Worldbuilding
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Category
Illustration -
Software
Procreate -
Areas
Character Design, Concept Art, Digital Drawing, Digital Illustration, Digital Painting, Traditional illustration

Even Amundsen
A course by Even Amundsen
Even Amundsen is a Norwegian illustrator, character artist, and content creator with over 12 years of experience in concept design. Growing up in a family of teachers and engineers meant that art wasn’t initially something he considered a career. He was able to focus on his creativity during high school though and discovered concept art, specifically at Einar Granum School for Arts and Crafts.
After graduating, he worked at Volta studio for three years, before moving to Prague to focus on freelance projects. He later landed his dream job working for Blizzard in California. Even has worked with various studios on titles including Assassin’s Creed Valhalla, and also shares his work with over 300K followers on Instagram.
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