Concept Art: Character Design & Worldbuilding
Lighting
A course by Even Amundsen , Illustrator, Character Artist, and Content Creator
About the video: Lighting
Overview
“To use light well, we must treat it like all the other elements, making sure it supports what we have already put down and effectively elevates the information in our piece. We, therefore, create a hierarchy of light, reasoned through the way our eyes inform our brains about the world. ”
In this video lesson Even Amundsen addresses the topic: Lighting, which is part of the Domestika online course: Concept Art: Character Design & Worldbuilding. Explore color, texture, lighting, and layers to create memorable protagonists that tell a story with every detail.
Partial transcription of the video
“ Lighting Now that we're moving on from my bailiwick, I am sketch artist first and everything else second. It's important to denote that although I've laid out my process as clearly as I can in this course, it isn't quite as clear-cut as this. Lighting, coloring, rendering, all these things have overlapping magisteria and so there will be some push and pull. What I do try to do is to separate out these core groups of information into different steps as part of my process. Sometimes I do coloring first or I do lighting first but the point is to do them separately so that we deal with those ...”
This transcript is automatically generated, so it may contain mistakes.
Course summary for: Concept Art: Character Design & Worldbuilding
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Category
Illustration -
Software
Procreate -
Areas
Character Design, Concept Art, Digital Drawing, Digital Illustration, Digital Painting, Traditional illustration

Even Amundsen
A course by Even Amundsen
Even Amundsen is a Norwegian illustrator, character artist, and content creator with over 12 years of experience in concept design. Growing up in a family of teachers and engineers meant that art wasn’t initially something he considered a career. He was able to focus on his creativity during high school though and discovered concept art, specifically at Einar Granum School for Arts and Crafts.
After graduating, he worked at Volta studio for three years, before moving to Prague to focus on freelance projects. He later landed his dream job working for Blizzard in California. Even has worked with various studios on titles including Assassin’s Creed Valhalla, and also shares his work with over 300K followers on Instagram.
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