Concept Art: Character Design & Worldbuilding
Overcoming Creative Blocks
A course by Even Amundsen , Illustrator, Character Artist, and Content Creator
About the video: Overcoming Creative Blocks
Overview
“Now that we head into the mark-making stage, a major part of the preparation work is to foresee the art blocks hiding in the distance, caused by the undertaking tasks that we don't actually know how to solve. An honest appraisal of what we do and don't have the tools to solve is a good way of avoiding pitfalls and making sure our mental library is continuously growing. ”
In this video lesson Even Amundsen addresses the topic: Overcoming Creative Blocks, which is part of the Domestika online course: Concept Art: Character Design & Worldbuilding. Explore color, texture, lighting, and layers to create memorable protagonists that tell a story with every detail.
Partial transcription of the video
“ Overcoming Creative Blocks We're hurtling into the mark-making part of this whole course. I want to take a little timeout to try and forestall a big old problem that we all tend to end up with. That's art blocks. Art blocks tend to be what happens when we take on tasks of picture-making that we aren't prepared to fix. We'll talk a bit about knowing yourself, knowing your limitations, and knowing how to fix that through studying. Studying is a challenge in itself. It's not just hard to know what to study, but how to study. One of the general intuitive ways of doing it is, of course, to go ...”
This transcript is automatically generated, so it may contain mistakes.
Course summary for: Concept Art: Character Design & Worldbuilding
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Category
Illustration -
Software
Procreate -
Areas
Character Design, Concept Art, Digital Drawing, Digital Illustration, Digital Painting, Traditional illustration

Even Amundsen
A course by Even Amundsen
Even Amundsen is a Norwegian illustrator, character artist, and content creator with over 12 years of experience in concept design. Growing up in a family of teachers and engineers meant that art wasn’t initially something he considered a career. He was able to focus on his creativity during high school though and discovered concept art, specifically at Einar Granum School for Arts and Crafts.
After graduating, he worked at Volta studio for three years, before moving to Prague to focus on freelance projects. He later landed his dream job working for Blizzard in California. Even has worked with various studios on titles including Assassin’s Creed Valhalla, and also shares his work with over 300K followers on Instagram.
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