Concept Art: Character Design & Worldbuilding
Treating the Character Like a Person
A course by Even Amundsen , Illustrator, Character Artist, and Content Creator
About the video: Treating the Character Like a Person
Overview
“Cutting through some of the jargon used in the industry, we will discuss characters—how we build them, from craft to conceptualization, referring back to the influences for points of wisdom or particular techniques. The focus will be placed on demystifying the process and breaking it down into bite-sized chunks that can be dealt with one at a time. ”
In this video lesson Even Amundsen addresses the topic: Treating the Character Like a Person, which is part of the Domestika online course: Concept Art: Character Design & Worldbuilding. Explore color, texture, lighting, and layers to create memorable protagonists that tell a story with every detail.
Partial transcription of the video
“All right. So, Let's get started. What we're going to be talking about first and foremost is the concept part of concept art. The first thing to kind of think about here is a principle or an idea. called the seven Ps. Sorry for being rude, but the seven Ps are Prior planning and preparation prevent piss-poor performance. And the idea here is that before we sit down to put marks on paper and start drawing things out, we really need to plan ahead. Otherwise, we kind of get tempted to trying to explore things on paper. And that sounds really nice and really creative, but what it tends to do is...”
This transcript is automatically generated, so it may contain mistakes.
Course summary for: Concept Art: Character Design & Worldbuilding
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Category
Illustration -
Software
Procreate -
Areas
Character Design, Concept Art, Digital Drawing, Digital Illustration, Digital Painting, Traditional illustration

Even Amundsen
A course by Even Amundsen
Even Amundsen is a Norwegian illustrator, character artist, and content creator with over 12 years of experience in concept design. Growing up in a family of teachers and engineers meant that art wasn’t initially something he considered a career. He was able to focus on his creativity during high school though and discovered concept art, specifically at Einar Granum School for Arts and Crafts.
After graduating, he worked at Volta studio for three years, before moving to Prague to focus on freelance projects. He later landed his dream job working for Blizzard in California. Even has worked with various studios on titles including Assassin’s Creed Valhalla, and also shares his work with over 300K followers on Instagram.
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