Concept Art: Character Design & Worldbuilding
Constructing the Character: Proportions 2
A course by Even Amundsen , Illustrator, Character Artist, and Content Creator
About the video: Constructing the Character: Proportions 2
Overview
“As I said in the previous video, the time has come to activate your inner fashion guru. In the second part of this lesson, I will guide you in constructing the clothes of your character. As a guideline, I first like to think of the function of the costume, before constraining those needs by what's available in the world. ”
In this video lesson Even Amundsen addresses the topic: Constructing the Character: Proportions 2, which is part of the Domestika online course: Concept Art: Character Design & Worldbuilding. Explore color, texture, lighting, and layers to create memorable protagonists that tell a story with every detail.
Partial transcription of the video
“ Constructing the Character Proportions When I'm working on costumes or really anything, I don't use reference directly. Mostly, if there's something that I'm not confident in doing, that's an indicator that I need to go back and do my studies to build that confidence and come at my design process from a place of understanding. With the costume rather, I think about the necessary functions and what the costume needs to be, and then I constrain those needs by what's available in the world. For Andelfin, for example, I'm thinking about his traveling companions who have their own design sets....”
This transcript is automatically generated, so it may contain mistakes.
Course summary for: Concept Art: Character Design & Worldbuilding
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Category
Illustration -
Software
Procreate -
Areas
Character Design, Concept Art, Digital Drawing, Digital Illustration, Digital Painting, Traditional illustration

Even Amundsen
A course by Even Amundsen
Even Amundsen is a Norwegian illustrator, character artist, and content creator with over 12 years of experience in concept design. Growing up in a family of teachers and engineers meant that art wasn’t initially something he considered a career. He was able to focus on his creativity during high school though and discovered concept art, specifically at Einar Granum School for Arts and Crafts.
After graduating, he worked at Volta studio for three years, before moving to Prague to focus on freelance projects. He later landed his dream job working for Blizzard in California. Even has worked with various studios on titles including Assassin’s Creed Valhalla, and also shares his work with over 300K followers on Instagram.
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