Concept Art: Character Design & Worldbuilding
Defining the Character and the Context
A course by Even Amundsen , Illustrator, Character Artist, and Content Creator
About the video: Defining the Character and the Context
Overview
“With the framework of the world in hand, it's time to find your character’s place in it. Prince, pauper, wizard, villain, or vanquishing hero, you must understand what made your character.”
In this video lesson Even Amundsen addresses the topic: Defining the Character and the Context, which is part of the Domestika online course: Concept Art: Character Design & Worldbuilding. Explore color, texture, lighting, and layers to create memorable protagonists that tell a story with every detail.
Partial transcription of the video
“ Defining the Character and the Context We've understood a bit more about worlds, settings, and how all this stuff works together. Now, we'll throw a character into this mix and see how those things work together. A large part of this is where does your character fit into this whole rigmarole. Are they a prince, a pauper, a knight, or a wizard, what have you? This is important because of that early archetype thing we talked about, but it also has its own set of rules within rules within rules. We'll go large to small even in this relative term. The largest element to talk about here is fac...”
This transcript is automatically generated, so it may contain mistakes.
Course summary for: Concept Art: Character Design & Worldbuilding
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Category
Illustration -
Software
Procreate -
Areas
Character Design, Concept Art, Digital Drawing, Digital Illustration, Digital Painting, Traditional illustration

Even Amundsen
A course by Even Amundsen
Even Amundsen is a Norwegian illustrator, character artist, and content creator with over 12 years of experience in concept design. Growing up in a family of teachers and engineers meant that art wasn’t initially something he considered a career. He was able to focus on his creativity during high school though and discovered concept art, specifically at Einar Granum School for Arts and Crafts.
After graduating, he worked at Volta studio for three years, before moving to Prague to focus on freelance projects. He later landed his dream job working for Blizzard in California. Even has worked with various studios on titles including Assassin’s Creed Valhalla, and also shares his work with over 300K followers on Instagram.
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