Design of Characters in Cinema 4D: from the Sketch to 3D Printing
Printing in the workshop
A course by Aarón Martínez , Designer and Illustrator
About the video: Printing in the workshop
Overview
“Finally I show you how is the process of printing our character in a 3D workshop.”
In this video lesson Aarón Martínez addresses the topic: Printing in the workshop, which is part of the Domestika online course: Design of Characters in Cinema 4D: from the Sketch to 3D Printing. Learn to model with Cinema 4D, Illustrator, and Photoshop.
Partial transcription of the video
“We continue. In the last lesson we explained how to export our character for 3D printing. We are now in the workshop. ready to print. But before proceeding. let's recap our journey. Initially. we delved into 3D theory to grasp the forms and context. This foundation was crucial for understanding the subsequent steps in our process. We explored 3D theory to grasp forms and context. Then. we discussed some 3D programs to understand their tools theoretically. Next. we focused on Cinema 4D. learning its basic tools and doing exercises to This approach helped us prepare for the practical applicat...”
This transcript is automatically generated, so it may contain mistakes.
Course summary for: Design of Characters in Cinema 4D: from the Sketch to 3D Printing
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Category
3D & Animation -
Software
Adobe Illustrator, Adobe Photoshop, Cinema 4D, V-Ray -
Areas
3D, 3D Animation, 3D Character Design, Traditional illustration
Aarón Martínez
A course by Aarón Martínez
Aarón Martínez is an illustrator and designer specializing in 3D and industrial design. His work is incredibly varied, ranging from the creation of images for printed media to web design and 3D printing.
In his spare time, he enjoys creating characters and their worlds, basing his ideas on the question, "What do they do when no one is watching?" He enjoys playing with words and contradictions and always tries to add a surreal touch to his storytelling.
Aarón also enjoys observing the small details of things because it helps him understand how to model. Although most of his projects are destined for print or web, he treats each piece as if it were going to be physically reproduced in 3 dimensions.
He has worked for Coca-Cola, Nike, Miroculus, and Aquacific, among others.
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