Design of Characters in Cinema 4D: from the Sketch to 3D Printing
Sketch in pencil
A course by Aarón Martínez , Designer and Illustrator
About the video: Sketch in pencil
Overview
“From basic forms we will begin to sketch our character to have a first reference when it comes to start modeling.”
In this video lesson Aarón Martínez addresses the topic: Sketch in pencil, which is part of the Domestika online course: Design of Characters in Cinema 4D: from the Sketch to 3D Printing. Learn to model with Cinema 4D, Illustrator, and Photoshop.
Partial transcription of the video
“Thank you! We've discussed 3D theory and highlighted some programs available for use. Let's move on to practical steps. We did a general review of the basic tools in Cinema 4D. and practiced creating a family of objects. Now we are ready for our final project To begin. i suggest sketching. The course's aim is to design a character capable of swapping heads. We'll initiate this by using fundamental shapes. This approach helps in visualizing the concept effectively. basic to understand its structure. I'll start by designing the character's body. Next. we'll create the heads. considering the g...”
This transcript is automatically generated, so it may contain mistakes.
Course summary for: Design of Characters in Cinema 4D: from the Sketch to 3D Printing
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Category
3D & Animation -
Software
Adobe Illustrator, Adobe Photoshop, Cinema 4D, V-Ray -
Areas
3D, 3D Animation, 3D Character Design, Traditional illustration
Aarón Martínez
A course by Aarón Martínez
Aarón Martínez is an illustrator and designer specializing in 3D and industrial design. His work is incredibly varied, ranging from the creation of images for printed media to web design and 3D printing.
In his spare time, he enjoys creating characters and their worlds, basing his ideas on the question, "What do they do when no one is watching?" He enjoys playing with words and contradictions and always tries to add a surreal touch to his storytelling.
Aarón also enjoys observing the small details of things because it helps him understand how to model. Although most of his projects are destined for print or web, he treats each piece as if it were going to be physically reproduced in 3 dimensions.
He has worked for Coca-Cola, Nike, Miroculus, and Aquacific, among others.
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