Design of Characters in Cinema 4D: from the Sketch to 3D Printing
Format for 3D printing
A course by Aarón Martínez , Designer and Illustrator
About the video: Format for 3D printing
Overview
“In this video I'll show you how to export your models to * stl format so that they can be printed in 3D (material deposit).”
In this video lesson Aarón Martínez addresses the topic: Format for 3D printing, which is part of the Domestika online course: Design of Characters in Cinema 4D: from the Sketch to 3D Printing. Learn to model with Cinema 4D, Illustrator, and Photoshop.
Partial transcription of the video
“The character we've created has gone through different formats. Now let's look at a very interesting one. which is 3D printing. Our character's features and the tools we've selected have enabled us to transfer it from an image. This process is crucial for 3D printing. We will explain how to format and output your design. whether for print or animation. ensuring it looks Let's separate our character from the scene. it would be Mr. Chicken. we're going to copy it. Open a new file and paste it. Here. we'll start by removing all effects like bending and swelling. etc. This step is crucial for a...”
This transcript is automatically generated, so it may contain mistakes.
Course summary for: Design of Characters in Cinema 4D: from the Sketch to 3D Printing
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Category
3D & Animation -
Software
Adobe Illustrator, Adobe Photoshop, Cinema 4D, V-Ray -
Areas
3D, 3D Animation, 3D Character Design, Traditional illustration
Aarón Martínez
A course by Aarón Martínez
Aarón Martínez is an illustrator and designer specializing in 3D and industrial design. His work is incredibly varied, ranging from the creation of images for printed media to web design and 3D printing.
In his spare time, he enjoys creating characters and their worlds, basing his ideas on the question, "What do they do when no one is watching?" He enjoys playing with words and contradictions and always tries to add a surreal touch to his storytelling.
Aarón also enjoys observing the small details of things because it helps him understand how to model. Although most of his projects are destined for print or web, he treats each piece as if it were going to be physically reproduced in 3 dimensions.
He has worked for Coca-Cola, Nike, Miroculus, and Aquacific, among others.
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