Design of Characters in Cinema 4D: from the Sketch to 3D Printing
Color and texture
A course by Aarón Martínez , Designer and Illustrator
About the video: Color and texture
Overview
“Through selections we will assign materials that allow us to give color and texture to our model.”
In this video lesson Aarón Martínez addresses the topic: Color and texture, which is part of the Domestika online course: Design of Characters in Cinema 4D: from the Sketch to 3D Printing. Learn to model with Cinema 4D, Illustrator, and Photoshop.
Partial transcription of the video
“Our character lacks vibrancy. Let's explore how to create materials from scratch to achieve various like plastic. wood. and metal. Let's proceed with this process of material creation and enhancement. The way I learned to create materials was by downloading existing ones and seeing how they were then researching more about terms to make new ones. Here. as you can see in this file. we have some materials at the bottom. designed for Vray. the rendering engine we'll use. I'll show you how modify these materials. create new ones from scratch. and observe the differences. This process will help ...”
This transcript is automatically generated, so it may contain mistakes.
Course summary for: Design of Characters in Cinema 4D: from the Sketch to 3D Printing
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Category
3D & Animation -
Software
Adobe Illustrator, Adobe Photoshop, Cinema 4D, V-Ray -
Areas
3D, 3D Animation, 3D Character Design, Traditional illustration
Aarón Martínez
A course by Aarón Martínez
Aarón Martínez is an illustrator and designer specializing in 3D and industrial design. His work is incredibly varied, ranging from the creation of images for printed media to web design and 3D printing.
In his spare time, he enjoys creating characters and their worlds, basing his ideas on the question, "What do they do when no one is watching?" He enjoys playing with words and contradictions and always tries to add a surreal touch to his storytelling.
Aarón also enjoys observing the small details of things because it helps him understand how to model. Although most of his projects are destined for print or web, he treats each piece as if it were going to be physically reproduced in 3 dimensions.
He has worked for Coca-Cola, Nike, Miroculus, and Aquacific, among others.
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