Design of Characters in Cinema 4D: from the Sketch to 3D Printing
General structure II
A course by Aarón Martínez
About the video: General structure II
Overview
“We continue with the modeling of the arms and head of our character.”
In this video lesson Aarón Martínez addresses the topic: General structure II, which is part of the Domestika online course: Design of Characters in Cinema 4D: from the Sketch to 3D Printing. Learn to model with Cinema 4D, Illustrator, and Photoshop.
Partial transcription of the video
“[Music] We're going to focus on making the hands and sleeves ... and then when we put the details we're going to cut it in half so we can do the details in a faster way and one side and then we go to do the symmetry. So, do not worry now on this side, we're going to leave it like that ... and let's move to the sleeves part. Let's open a cube. We are going to put a surface subdivision. Ready. We make it smaller. [Music] We passed to our front view to ... check our sketch. [Music] So, we make it smaller ... the cube, we make it editable ... and then we're going to extrude. I'm going to take i...”
This transcript is automatically generated, so it may contain mistakes.
Course summary for: Design of Characters in Cinema 4D: from the Sketch to 3D Printing
-
Category
3D & Animation -
Software
Adobe Illustrator, Adobe Photoshop, Cinema 4D, V-Ray -
Areas
3D, 3D Animation, 3D Character Design, Traditional illustration

Aarón Martínez
A course by Aarón Martínez
- 99% positive reviews (438)
- 7,357 students
- 17 lessons (4h 12m)
- 10 additional resources (4 files)
- Online and at your own pace
- Available on the app
- Audio: Spanish
- Spanish · English · Portuguese
- Level: Beginner
- Unlimited access forever