Design of Characters in Cinema 4D: from the Sketch to 3D Printing
General structure I
A course by Aarón Martínez
About the video: General structure I
Overview
“Once we have our sketch, we start modeling the basic shape of our character.”
In this video lesson Aarón Martínez addresses the topic: General structure I, which is part of the Domestika online course: Design of Characters in Cinema 4D: from the Sketch to 3D Printing. Learn to model with Cinema 4D, Illustrator, and Photoshop.
Partial transcription of the video
“[Music] We already have a nice sketch. Now we will return to Cinema 4D To create your basic figure. [Music] Then we are going to go to the view option and in the front view we are going to go to options and then we will configure [Music] and here in other options in the background let's pull the image [Music] of the sketch we made [Music] and ready. So here we can modify the position of our sketch to take a reference of what we are going to model. We can also change the size. Then it is important to know What is the primitive with which I will start modeling? So in this case I'm going to us...”
This transcript is automatically generated, so it may contain mistakes.
Course summary for: Design of Characters in Cinema 4D: from the Sketch to 3D Printing
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Category
3D & Animation -
Software
Adobe Illustrator, Adobe Photoshop, Cinema 4D, V-Ray -
Areas
3D, 3D Animation, 3D Character Design, Traditional illustration

Aarón Martínez
A course by Aarón Martínez
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