Design of Characters in Cinema 4D: from the Sketch to 3D Printing
Different formats
A course by Aarón Martínez , Designer and Illustrator
About the video: Different formats
Overview
“I explain how to export the models depending on the type of output we need to use: format for printing, export for web, animation in After Effects, etc.”
In this video lesson Aarón Martínez addresses the topic: Different formats, which is part of the Domestika online course: Design of Characters in Cinema 4D: from the Sketch to 3D Printing. Learn to model with Cinema 4D, Illustrator, and Photoshop.
Partial transcription of the video
“With the scene we created in V-Ray. we're ready for digital output. Let's look at some examples for this. First. we can do it in PNG format. for web pages and to change the background. Then we can print it in large format. We can export it as a .Tiff file for Photoshop to adjust lighting or color finishes. Additionally. we can prepare it for animation by using .Mov formats or a PNG sequence. which can be integrated with After Effects. This flexibility allows for creative enhancements and seamless integration into various projects. Let's explore output formats to integrate our images effecti...”
This transcript is automatically generated, so it may contain mistakes.
Course summary for: Design of Characters in Cinema 4D: from the Sketch to 3D Printing
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Category
3D & Animation -
Software
Adobe Illustrator, Adobe Photoshop, Cinema 4D, V-Ray -
Areas
3D, 3D Animation, 3D Character Design, Traditional illustration
Aarón Martínez
A course by Aarón Martínez
Aarón Martínez is an illustrator and designer specializing in 3D and industrial design. His work is incredibly varied, ranging from the creation of images for printed media to web design and 3D printing.
In his spare time, he enjoys creating characters and their worlds, basing his ideas on the question, "What do they do when no one is watching?" He enjoys playing with words and contradictions and always tries to add a surreal touch to his storytelling.
Aarón also enjoys observing the small details of things because it helps him understand how to model. Although most of his projects are destined for print or web, he treats each piece as if it were going to be physically reproduced in 3 dimensions.
He has worked for Coca-Cola, Nike, Miroculus, and Aquacific, among others.
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