Compositions with Cinema 4D and OctaneRender
Sculpting the human
A course by Aarón Martínez , Designer and Illustrator
About the video: Sculpting the human
Overview
“Now, with the sculpture tool, we will add details to define the final expression of our vampire. ”
In this video lesson Aarón Martínez addresses the topic: Sculpting the human, which is part of the Domestika online course: Compositions with Cinema 4D and OctaneRender. Learn to model, texturise and create unique 3D characters and settings.
Partial transcription of the video
“We've laid the groundwork for our characters using simple shapes. Now. we'll explore how the sculpting can enhance our creations with more detail. all within Cinema. Let's get started and see how this tool can The character is ready. so let's proceed. First. choose the surface. switch to Sculpt mode. and subdivide it. We'll make a cut here. subdivide again. and then a third time. This process will help us refine the more times for better definition. I have the cut option active here and also used the symmetry option to enhance accuracy. Here's how the symmetry looks; it’s currently active. ...”
This transcript is automatically generated, so it may contain mistakes.
Course summary for: Compositions with Cinema 4D and OctaneRender
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Category
3D & Animation -
Software
Cinema 4D, OctaneRender -
Areas
3D, 3D Character Design, 3D Modeling
Aarón Martínez
A course by Aarón Martínez
Aarón Martínez is an illustrator and designer specializing in 3D and industrial design. His work is incredibly varied, ranging from the creation of images for printed media to web design and 3D printing.
In his spare time, he enjoys creating characters and their worlds, basing his ideas on the question, "What do they do when no one is watching?" He enjoys playing with words and contradictions and always tries to add a surreal touch to his storytelling.
Aarón also enjoys observing the small details of things because it helps him understand how to model. Although most of his projects are destined for print or web, he treats each piece as if it were going to be physically reproduced in 3 dimensions.
He has worked for Coca-Cola, Nike, Miroculus, and Aquacific, among others.
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