Compositions with Cinema 4D and OctaneRender
Human modeling from geometry
A course by Aarón Martínez , Designer and Illustrator
About the video: Human modeling from geometry
Overview
“In this lesson, we will model some human busts to define their proportions and details from basic forms. ”
In this video lesson Aarón Martínez addresses the topic: Human modeling from geometry, which is part of the Domestika online course: Compositions with Cinema 4D and OctaneRender. Learn to model, texturise and create unique 3D characters and settings.
Partial transcription of the video
“Let's start by modeling some characters from basic shapes. Throughout this process. we'll repeatedly the significance of choosing the appropriate object and determining the necessary number of segments for features such as the nose and ears. Let's get started. Let's explore modeling a head by understanding various techniques. For instance. here the neck transitions smoothly from being slender to becoming part of the head without a distinct jawline—it merely merges with what was previously a smaller structure. something larger. We'll also look at some hair details. like how to give different...”
This transcript is automatically generated, so it may contain mistakes.
Course summary for: Compositions with Cinema 4D and OctaneRender
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Category
3D & Animation -
Software
Cinema 4D, OctaneRender -
Areas
3D, 3D Character Design, 3D Modeling
Aarón Martínez
A course by Aarón Martínez
Aarón Martínez is an illustrator and designer specializing in 3D and industrial design. His work is incredibly varied, ranging from the creation of images for printed media to web design and 3D printing.
In his spare time, he enjoys creating characters and their worlds, basing his ideas on the question, "What do they do when no one is watching?" He enjoys playing with words and contradictions and always tries to add a surreal touch to his storytelling.
Aarón also enjoys observing the small details of things because it helps him understand how to model. Although most of his projects are destined for print or web, he treats each piece as if it were going to be physically reproduced in 3 dimensions.
He has worked for Coca-Cola, Nike, Miroculus, and Aquacific, among others.
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