Compositions with Cinema 4D and OctaneRender
Render scene with two area lights
A course by Aarón Martínez , Designer and Illustrator
About the video: Render scene with two area lights
Overview
“In this lesson we will generate our render scene from scratch, adding two area lights and an hdri for our future renders. ”
In this video lesson Aarón Martínez addresses the topic: Render scene with two area lights, which is part of the Domestika online course: Compositions with Cinema 4D and OctaneRender. Learn to model, texturise and create unique 3D characters and settings.
Partial transcription of the video
“We have a robot and its environment ready. We also made some busts. We'll start this unit by creating a render scene with Octane. Let's begin. Let's start our render scene. The first thing we're going to create is the cyclorama. We can make it from a cube. I will select it. leave only one segment per side. and make it editable. Switching to faces. i the ones I won't need. which are these four. Now I have the base for my cyclorama. Using the scale tool. i'll enlarge the Moving to line mode. i select the line and apply the bevel option. Here. i can adjust the number of segments or subdivision...”
This transcript is automatically generated, so it may contain mistakes.
Course summary for: Compositions with Cinema 4D and OctaneRender
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Category
3D & Animation -
Software
Cinema 4D, OctaneRender -
Areas
3D, 3D Character Design, 3D Modeling
Aarón Martínez
A course by Aarón Martínez
Aarón Martínez is an illustrator and designer specializing in 3D and industrial design. His work is incredibly varied, ranging from the creation of images for printed media to web design and 3D printing.
In his spare time, he enjoys creating characters and their worlds, basing his ideas on the question, "What do they do when no one is watching?" He enjoys playing with words and contradictions and always tries to add a surreal touch to his storytelling.
Aarón also enjoys observing the small details of things because it helps him understand how to model. Although most of his projects are destined for print or web, he treats each piece as if it were going to be physically reproduced in 3 dimensions.
He has worked for Coca-Cola, Nike, Miroculus, and Aquacific, among others.
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