Compositions with Cinema 4D and OctaneRender
Layer Tag
A course by Aarón Martínez , Designer and Illustrator
About the video: Layer Tag
Overview
“Here, we will learn to separate objects, shadows or highlights from the layered composition, to open them in Photoshop and be able to change the background or create larger formats. ”
In this video lesson Aarón Martínez addresses the topic: Layer Tag, which is part of the Domestika online course: Compositions with Cinema 4D and OctaneRender. Learn to model, texturise and create unique 3D characters and settings.
Partial transcription of the video
“We continue with Octane labels. Now we will look at the layer label. This helps us separate each element to later open in Photoshop. detach it from the background. and use in different formats. Let's begin. First. we'll modify our character's background. We use these images or compositions for campaigns or when we need to remove the background and shadows separately. This allows us to adapt the character for various uses. ensuring it fits perfectly in different settings and meets specific requirements. Let's imagine a scenario where a client requests this specific character for use in eithe...”
This transcript is automatically generated, so it may contain mistakes.
Course summary for: Compositions with Cinema 4D and OctaneRender
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Category
3D & Animation -
Software
Cinema 4D, OctaneRender -
Areas
3D, 3D Character Design, 3D Modeling
Aarón Martínez
A course by Aarón Martínez
Aarón Martínez is an illustrator and designer specializing in 3D and industrial design. His work is incredibly varied, ranging from the creation of images for printed media to web design and 3D printing.
In his spare time, he enjoys creating characters and their worlds, basing his ideas on the question, "What do they do when no one is watching?" He enjoys playing with words and contradictions and always tries to add a surreal touch to his storytelling.
Aarón also enjoys observing the small details of things because it helps him understand how to model. Although most of his projects are destined for print or web, he treats each piece as if it were going to be physically reproduced in 3 dimensions.
He has worked for Coca-Cola, Nike, Miroculus, and Aquacific, among others.
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