Compositions with Cinema 4D and OctaneRender
Render Settings
A course by Aarón Martínez , Designer and Illustrator
About the video: Render Settings
Overview
“With our ready shots, we will configure the output of our render, assigning the final format and the number of samples to have good definition in the output. ”
In this video lesson Aarón Martínez addresses the topic: Render Settings, which is part of the Domestika online course: Compositions with Cinema 4D and OctaneRender. Learn to model, texturise and create unique 3D characters and settings.
Partial transcription of the video
“Unit 5 Composition and output Render Settings With the shots ready, you just need to adjust the final render. We will make some changes in the format and we will learn to change the number of samples To have a better definition, we begin. We already have the preview here, We have a specific format of 900 x 900. It’s important to know what I’ll use the image for, if it's only for social networks, if it is for printing or if it is for something specific. Usually I use a size of 1600 in front to publish. I will block the proportion here or I can also stop 1000. I will preview the image. I will...”
This transcript is automatically generated, so it may contain mistakes.
Course summary for: Compositions with Cinema 4D and OctaneRender
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Category
3D & Animation -
Software
Cinema 4D, OctaneRender -
Areas
3D, 3D Character Design, 3D Modeling
Aarón Martínez
A course by Aarón Martínez
Aarón Martínez is an illustrator and designer specializing in 3D and industrial design. His work is incredibly varied, ranging from the creation of images for printed media to web design and 3D printing.
In his spare time, he enjoys creating characters and their worlds, basing his ideas on the question, "What do they do when no one is watching?" He enjoys playing with words and contradictions and always tries to add a surreal touch to his storytelling.
Aarón also enjoys observing the small details of things because it helps him understand how to model. Although most of his projects are destined for print or web, he treats each piece as if it were going to be physically reproduced in 3 dimensions.
He has worked for Coca-Cola, Nike, Miroculus, and Aquacific, among others.
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