Compositions with Cinema 4D and OctaneRender
Render Settings
A course by Aarón Martínez , 3D illustrator and designer
About the video: Render Settings
Overview
“With our ready shots, we will configure the output of our render, assigning the final format and the number of samples to have good definition in the output. ”
In this video lesson Aarón Martínez addresses the topic: Render Settings, which is part of the Domestika online course: Compositions with Cinema 4D and OctaneRender. Learn to model, texturise and create unique 3D characters and settings.
Partial transcription of the video
“Unit 5 Composition and output Render Settings With the shots ready, you just need to adjust the final render. We will make some changes in the format and we will learn to change the number of samples To have a better definition, we begin. We already have the preview here, We have a specific format of 900 x 900. It’s important to know what I’ll use the image for, if it's only for social networks, if it is for printing or if it is for something specific. Usually I use a size of 1600 in front to publish. I will block the proportion here or I can also stop 1000. I will preview the image. I will...”
This transcript is automatically generated, so it may contain mistakes.
Course summary for: Compositions with Cinema 4D and OctaneRender
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Category
3D & Animation -
Software
Cinema 4D, OctaneRender -
Areas
3D, 3D Character Design, 3D Modeling

Aarón Martínez
A course by Aarón Martínez
Aaron Martinez is an illustrator and product designer. His creations are aimed at the real and visual function, something he achieves by looking closely at the environment, materials and textures. His work covers several disciplines, from the creation of 3D characters for advertising or design objects, to the design of machines that detect cancer.
He works as a freelance for several brands and agencies such as: Autodesk, Nexus studio, Enormous Brands, Cisco, Grupo W, Volkswagen, Flock, Moi, BBmundo, Usbek & RIka, History Land, etc. In addition, he is a professor of 3D modeling and vector illustration.
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