Compositions with Cinema 4D and OctaneRender
Creating materials
A course by Aarón Martínez , Designer and Illustrator
About the video: Creating materials
Overview
“With our render scene ready, we will create materials from scratch. We will see how to represent plastics, metals, wood and glass, to combine them with the help of mixed materials. ”
In this video lesson Aarón Martínez addresses the topic: Creating materials, which is part of the Domestika online course: Compositions with Cinema 4D and OctaneRender. Learn to model, texturise and create unique 3D characters and settings.
Partial transcription of the video
“We now have our rendered scene complete and are set to craft incredible materials such as wood. plastic. glass. and metal. By utilizing PNG images. we can blend these elements together to create complex textures using the Mix Material feature in Octane. Let’s begin. Let's begin by clicking on create. Navigate to the shader option and search for Cinema 4D Octane. Select Octane Material. I'll double-click and choose where it indicates material type. I'll switch it to glossy. This will allow us to create a reflective surface for our project. I'm going to incorporate it into my object. As we ca...”
This transcript is automatically generated, so it may contain mistakes.
Course summary for: Compositions with Cinema 4D and OctaneRender
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Category
3D & Animation -
Software
Cinema 4D, OctaneRender -
Areas
3D, 3D Character Design, 3D Modeling
Aarón Martínez
A course by Aarón Martínez
Aarón Martínez is an illustrator and designer specializing in 3D and industrial design. His work is incredibly varied, ranging from the creation of images for printed media to web design and 3D printing.
In his spare time, he enjoys creating characters and their worlds, basing his ideas on the question, "What do they do when no one is watching?" He enjoys playing with words and contradictions and always tries to add a surreal touch to his storytelling.
Aarón also enjoys observing the small details of things because it helps him understand how to model. Although most of his projects are destined for print or web, he treats each piece as if it were going to be physically reproduced in 3 dimensions.
He has worked for Coca-Cola, Nike, Miroculus, and Aquacific, among others.
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