Compositions with Cinema 4D and OctaneRender
Sketch
A course by Aarón Martínez , Designer and Illustrator
About the video: Sketch
Overview
“With all the elements defined, we will make the sketch of our character, to define the shapes and segments that we will use to give it life. ”
In this video lesson Aarón Martínez addresses the topic: Sketch, which is part of the Domestika online course: Compositions with Cinema 4D and OctaneRender. Learn to model, texturise and create unique 3D characters and settings.
Partial transcription of the video
“We've seen some references. created a mood board. and defined the color palette. The only thing we need to create our character is our sketch. and we're going to start with it. From the images we selected for our mood board. we need to focus on elements that will be crucial for developing the robot. These parts will assist not only with its design but also with modeling and positioning. For me personally. considering how spheres can influence these aspects is particularly spherical components which could encompass the arm’s reach extension. In this context. such a segment would logically su...”
This transcript is automatically generated, so it may contain mistakes.
Course summary for: Compositions with Cinema 4D and OctaneRender
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Category
3D & Animation -
Software
Cinema 4D, OctaneRender -
Areas
3D, 3D Character Design, 3D Modeling
Aarón Martínez
A course by Aarón Martínez
Aarón Martínez is an illustrator and designer specializing in 3D and industrial design. His work is incredibly varied, ranging from the creation of images for printed media to web design and 3D printing.
In his spare time, he enjoys creating characters and their worlds, basing his ideas on the question, "What do they do when no one is watching?" He enjoys playing with words and contradictions and always tries to add a surreal touch to his storytelling.
Aarón also enjoys observing the small details of things because it helps him understand how to model. Although most of his projects are destined for print or web, he treats each piece as if it were going to be physically reproduced in 3 dimensions.
He has worked for Coca-Cola, Nike, Miroculus, and Aquacific, among others.
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