Compositions with Cinema 4D and OctaneRender
Basic UV for our objects.
A course by Aarón Martínez , Designer and Illustrator
About the video: Basic UV for our objects.
Overview
“Now we will learn to generate a basic UV to use mixed materials. We will model a balloon, project the geometry, then we will go to illustrator to create the face and, later, we will add it to our model in c4d. ”
In this video lesson Aarón Martínez addresses the topic: Basic UV for our objects., which is part of the Domestika online course: Compositions with Cinema 4D and OctaneRender. Learn to model, texturise and create unique 3D characters and settings.
Partial transcription of the video
“Unit 3 Colors and textures Basic UV for our objects Previously we used Mixed Materials to give texture, Here we will learn to do basic UV to define at what point to put the texture. We start Let's start by creating a balloon to explain a bit the part of the textures with UV. It is a very simple technique in the way I use it, There are different techniques. and here I just want specific parts of my modeling. I chose a sphere and I will leave it with 24 segments. It’s important to have a good number of segments, since if I put a kind of eye or object, if it is very polygonal it is seen in the...”
This transcript is automatically generated, so it may contain mistakes.
Course summary for: Compositions with Cinema 4D and OctaneRender
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Category
3D & Animation -
Software
Cinema 4D, OctaneRender -
Areas
3D, 3D Character Design, 3D Modeling
Aarón Martínez
A course by Aarón Martínez
Aarón Martínez is an illustrator and designer specializing in 3D and industrial design. His work is incredibly varied, ranging from the creation of images for printed media to web design and 3D printing.
In his spare time, he enjoys creating characters and their worlds, basing his ideas on the question, "What do they do when no one is watching?" He enjoys playing with words and contradictions and always tries to add a surreal touch to his storytelling.
Aarón also enjoys observing the small details of things because it helps him understand how to model. Although most of his projects are destined for print or web, he treats each piece as if it were going to be physically reproduced in 3 dimensions.
He has worked for Coca-Cola, Nike, Miroculus, and Aquacific, among others.
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