Dark Fantasy Character Design in ZBrush
Render 2
A course by Santiago Betancur , Concept Artist
Joined January 2020
About the video: Render 2
Overview
“Now I'm going to import the character and the different objects. I will be organizing the nodes and connecting them, and then start working on the textures.”
In this video lesson Santiago Betancur addresses the topic: Render 2, which is part of the Domestika online course: Dark Fantasy Character Design in ZBrush. Learn to bring industry-quality fantasy characters to life in 3D, from the first sketch to the final image.
Partial transcription of the video
“rendering Let's import our character and to create our scene for the final project. As I told you in the introduction to Octane, we are going to right click to create our Render Target, which is the node that will contain our entire scene. Next, we are going to create a Placement. It is the node that will allow us to transform everything that contains the scene node. Let's add a group. This group will contain various things from the scene. Let's add another Placement in this part here and we're going to make a group, which is where we're going to import our whole character. We make several ...”
This transcript is automatically generated, so it may contain mistakes.
Course summary for: Dark Fantasy Character Design in ZBrush
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Category
3D & Animation -
Software
Adobe Photoshop, OctaneRender, ZBrush -
Areas
3D, 3D Character Design, 3D Modeling, Character Design

Santiago Betancur
A course by Santiago Betancur
Santiago Betancur is a concept artist from Colombia, specialized in character design, who's worked in the entertainment industry developing projects such as video games, short films, ad campaigns, and collectables. He is passionate about digital art and likes to express his ideas and tell stories through images.
Throughout his more-than-seven-year career, he's collaborated with Aaron Sims Creative, Striking Distance, and Project Triforce, and several of his projects have been published in magazines like 3D Artist Magazine[i] and [i]Renderout.
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