Dark Fantasy Character Design in ZBrush
Collection of references
A course by Santiago Betancur , Concept Artist
Joined January 2020
About the video: Collection of references
Overview
“Now that we have a brief, it's time to look for visual references to start the character exploration stage. I will show you which are the platforms that I usually use for this type of search.”
In this video lesson Santiago Betancur addresses the topic: Collection of references, which is part of the Domestika online course: Dark Fantasy Character Design in ZBrush. Learn to bring industry-quality fantasy characters to life in 3D, from the first sketch to the final image.
Partial transcription of the video
“Collection of references I will show you some of the references that we are going to use to develop the character of the course and different platforms where we can find a variety of resources to add them to our references. Let's start. I already have my brief done. Based on this brief, we will start looking for references. For those tasks, I usually always use Pinterest. It is one of the best search engines for this type of thing. I always try to look for references that are real, sometimes, you can sneak one of a film or production, but I always try to look for real life references. I don...”
This transcript is automatically generated, so it may contain mistakes.
Course summary for: Dark Fantasy Character Design in ZBrush
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Category
3D & Animation -
Software
Adobe Photoshop, OctaneRender, ZBrush -
Areas
3D, 3D Character Design, 3D Modeling, Character Design

Santiago Betancur
A course by Santiago Betancur
Santiago Betancur is a concept artist from Colombia, specialized in character design, who's worked in the entertainment industry developing projects such as video games, short films, ad campaigns, and collectables. He is passionate about digital art and likes to express his ideas and tell stories through images.
Throughout his more-than-seven-year career, he's collaborated with Aaron Sims Creative, Striking Distance, and Project Triforce, and several of his projects have been published in magazines like 3D Artist Magazine[i] and [i]Renderout.
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