Dark Fantasy Character Design in ZBrush
Optimization 1
A course by Santiago Betancur , Concept Artist
Joined January 2020
About the video: Optimization 1
Overview
“In this lesson, I'm going to show you how to optimize the model so that it can then be taken to the render engine. But first of all, I'm going to define a simple pose for my character, using the Transpose Master.”
In this video lesson Santiago Betancur addresses the topic: Optimization 1, which is part of the Domestika online course: Dark Fantasy Character Design in ZBrush. Learn to bring industry-quality fantasy characters to life in 3D, from the first sketch to the final image.
Partial transcription of the video
“optimization In this lesson I will show you how to optimize models without losing detail using Decimation Master within ZBrush. Let's start. Let's start with optimizing our object, but before this we will make a simple pose to the character in order to make the final presentation. For the pose I used the Transpose Master. We just go to the TPoseMesh button so that it creates the base mesh from which we will start to make the pose. Here we proceed to make masks of the parts we want to move. In this case the pose will be very simple. We are not going to complicate ourselves too much. They can...”
This transcript is automatically generated, so it may contain mistakes.
Course summary for: Dark Fantasy Character Design in ZBrush
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Category
3D & Animation -
Software
Adobe Photoshop, OctaneRender, ZBrush -
Areas
3D, 3D Character Design, 3D Modeling, Character Design

Santiago Betancur
A course by Santiago Betancur
Santiago Betancur is a concept artist from Colombia, specialized in character design, who's worked in the entertainment industry developing projects such as video games, short films, ad campaigns, and collectables. He is passionate about digital art and likes to express his ideas and tell stories through images.
Throughout his more-than-seven-year career, he's collaborated with Aaron Sims Creative, Striking Distance, and Project Triforce, and several of his projects have been published in magazines like 3D Artist Magazine[i] and [i]Renderout.
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- Level: Intermediate
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