Dark Fantasy Character Design in ZBrush
Influences
A course by Santiago Betancur , Concept Artist
Joined January 2020
About the video: Influences
Overview
“Now I am going to show you some of the artists that have served as an influence and inspiration for my work. Inspiration can be found in many places, but there are always very special references that mark us.”
In this video lesson Santiago Betancur addresses the topic: Influences, which is part of the Domestika online course: Dark Fantasy Character Design in ZBrush. Learn to bring industry-quality fantasy characters to life in 3D, from the first sketch to the final image.
Partial transcription of the video
“influences In this lesson we will see some artists that influence my work and I turn to them when looking for inspiration. Let's start. I will tell you about some artists that have influenced my work. Let's start with Simon Lee. He is a traditional sculptor who is dedicated to designing creatures and characters, but it does everything analogously. As you can see, he uses clay. I am very struck by the expressiveness of his sculptures, especially in the poses, the expressiveness of the hands, of the pose in general of the body. It seems to me that they are very dynamic poses that express a lo...”
This transcript is automatically generated, so it may contain mistakes.
Course summary for: Dark Fantasy Character Design in ZBrush
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Category
3D & Animation -
Software
Adobe Photoshop, OctaneRender, ZBrush -
Areas
3D, 3D Character Design, 3D Modeling, Character Design

Santiago Betancur
A course by Santiago Betancur
Santiago Betancur is a concept artist from Colombia, specialized in character design, who's worked in the entertainment industry developing projects such as video games, short films, ad campaigns, and collectables. He is passionate about digital art and likes to express his ideas and tell stories through images.
Throughout his more-than-seven-year career, he's collaborated with Aaron Sims Creative, Striking Distance, and Project Triforce, and several of his projects have been published in magazines like 3D Artist Magazine[i] and [i]Renderout.
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