Dark Fantasy Character Design in ZBrush
Latest details
A course by Santiago Betancur , Concept Artist
Joined January 2020
About the video: Latest details
Overview
“To finish, I'm going to show you the process I use to give the final finish to my renders and edit the last details in Photoshop, using various methods.”
In this video lesson Santiago Betancur addresses the topic: Latest details, which is part of the Domestika online course: Dark Fantasy Character Design in ZBrush. Learn to bring industry-quality fantasy characters to life in 3D, from the first sketch to the final image.
Partial transcription of the video
“Last details Now I will show you the process I use to do post production to my renders using Photoshop. Let's start. Let's start with this part of the course. This is one of my favorite parts of the process, which is where we are going to put the finishing touches on our image. This is the final result. I have this version and I have the other version with the background I told you in the previous video. where the light coming from behind was hitting him here and it was the passageway or the door that leads to the other realm who takes care of this character. I will explain a little what is...”
This transcript is automatically generated, so it may contain mistakes.
Course summary for: Dark Fantasy Character Design in ZBrush
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Category
3D & Animation -
Software
Adobe Photoshop, OctaneRender, ZBrush -
Areas
3D, 3D Character Design, 3D Modeling, Character Design

Santiago Betancur
A course by Santiago Betancur
Santiago Betancur is a concept artist from Colombia, specialized in character design, who's worked in the entertainment industry developing projects such as video games, short films, ad campaigns, and collectables. He is passionate about digital art and likes to express his ideas and tell stories through images.
Throughout his more-than-seven-year career, he's collaborated with Aaron Sims Creative, Striking Distance, and Project Triforce, and several of his projects have been published in magazines like 3D Artist Magazine[i] and [i]Renderout.
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