Dark Fantasy Character Design in ZBrush
Course final project
A course by Santiago Betancur , Concept Artist
Joined January 2020
About the final project for: Dark Fantasy Character Design in ZBrush
Dark Fantasy Character Design in ZBrush
“We have reached the end of our journey, thank you very much for joining me on this adventure! I hope this course has been useful to you. To help you carry out your project, I will review the key phases to follow. Then I would like you to briefly explain what you have done at each stage and accompany the explanation with one or more images. I invite you not to reproduce verbatim the design that I developed in the course. Dare to make your own character so that it can serve as a piece in your portfolio. The brief and the sketch Remember to list the general characteristics of your character. It is also valid to think of a mini-story for him. This way it is much easier for one, as a character designer, to know which line to go for or which elements to take into account so that the design is based on the requirements. This exploration stage is very important, so you refine your ideas more and you can arrive at a more solid conception of your design. Once the final sketch of this is defined, it is already much easier to flow in 3D to take it to the next level. Character Construction Start by creating your base structure for the character, defining its primary shapes very well. This is the most important stage before going up to the secondary and tertiary stages. If there are no good primary forms defined, the others are not going to look good.






Partial transcription of the video
“Final project We have finished the course. I want to thank you for taking it. I hope it has been of great help for your process as an artist. Always keep in mind your references to enrich your character. Add elements according to what you write in your brief. Do not clutter the design with things that are not relevant. Remember that the simple, but well executed always has more impact. I invite you not to reproduce verbatim the design I developed in this course. Dare to make your own character so that it can serve as a piece for the portfolio. I would love for you to upload your progress to...”
This transcript is automatically generated, so it may contain mistakes.
Course summary for: Dark Fantasy Character Design in ZBrush
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Category
3D & Animation -
Software
Adobe Photoshop, OctaneRender, ZBrush -
Areas
3D, 3D Character Design, 3D Modeling, Character Design

Santiago Betancur
A course by Santiago Betancur
Santiago Betancur is a concept artist from Colombia, specialized in character design, who's worked in the entertainment industry developing projects such as video games, short films, ad campaigns, and collectables. He is passionate about digital art and likes to express his ideas and tell stories through images.
Throughout his more-than-seven-year career, he's collaborated with Aaron Sims Creative, Striking Distance, and Project Triforce, and several of his projects have been published in magazines like 3D Artist Magazine[i] and [i]Renderout.
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