Dark Fantasy Character Design in ZBrush
Blocking: character base
A course by Santiago Betancur , Concept Artist
Joined January 2020
About the video: Blocking: character base
Overview
“I will start by building the anatomical base of the character. In this blocking stage, I am going to concentrate on the proportions and define the general anatomy of the body.”
In this video lesson Santiago Betancur addresses the topic: Blocking: character base, which is part of the Domestika online course: Dark Fantasy Character Design in ZBrush. Learn to bring industry-quality fantasy characters to life in 3D, from the first sketch to the final image.
Partial transcription of the video
“Blocking: character base In this lesson I will show you how to start with character blocking starting from the proportions to the anatomical base. Let's start. This will be the character that we will develop for the final project, one of the sketches we developed earlier. This is more or less the result that remained. Let's start with the blocking process, where we are going to define the proportions and a general anatomy for the character. We can move on to ZBrush at once. We are going to leave only the parts of the body, which is what we are going to work on right now. Later we will focus...”
This transcript is automatically generated, so it may contain mistakes.
Course summary for: Dark Fantasy Character Design in ZBrush
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Category
3D & Animation -
Software
Adobe Photoshop, OctaneRender, ZBrush -
Areas
3D, 3D Character Design, 3D Modeling, Character Design

Santiago Betancur
A course by Santiago Betancur
Santiago Betancur is a concept artist from Colombia, specialized in character design, who's worked in the entertainment industry developing projects such as video games, short films, ad campaigns, and collectables. He is passionate about digital art and likes to express his ideas and tell stories through images.
Throughout his more-than-seven-year career, he's collaborated with Aaron Sims Creative, Striking Distance, and Project Triforce, and several of his projects have been published in magazines like 3D Artist Magazine[i] and [i]Renderout.
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