Dark Fantasy Character Design in ZBrush
Refine props
A course by Santiago Betancur , Concept Artist
Joined January 2020
About the video: Refine props
Overview
“I'm done with the character, so now I'll focus on the details of the props. I'll refine the shapes and use alphas and brushes to give the props a worn feel.”
In this video lesson Santiago Betancur addresses the topic: Refine props, which is part of the Domestika online course: Dark Fantasy Character Design in ZBrush. Learn to bring industry-quality fantasy characters to life in 3D, from the first sketch to the final image.
Partial transcription of the video
“refine props In this lesson we'll start refining the character's clothing and props. Let's start. Let's see a little about how I made the bandages, how I made these fabrics and how I made this leather part here, and also how I created an IMM Brush to create these skulls. Then let's get started. Basically, with these bands, with the standard brush, I began to sculpt what wrinkles are. Wrinkles as of tension, which feels that the band is tensioned, who is tightly squeezing the character's arm. With this brush, Snakehook, we activate the AccuCurve and I started to get these elements out of her...”
This transcript is automatically generated, so it may contain mistakes.
Course summary for: Dark Fantasy Character Design in ZBrush
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Category
3D & Animation -
Software
Adobe Photoshop, OctaneRender, ZBrush -
Areas
3D, 3D Character Design, 3D Modeling, Character Design

Santiago Betancur
A course by Santiago Betancur
Santiago Betancur is a concept artist from Colombia, specialized in character design, who's worked in the entertainment industry developing projects such as video games, short films, ad campaigns, and collectables. He is passionate about digital art and likes to express his ideas and tell stories through images.
Throughout his more-than-seven-year career, he's collaborated with Aaron Sims Creative, Striking Distance, and Project Triforce, and several of his projects have been published in magazines like 3D Artist Magazine[i] and [i]Renderout.
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