Dark Fantasy Character Design in ZBrush
Optimization 2
A course by Santiago Betancur , Concept Artist
Joined January 2020
About the video: Optimization 2
Overview
“After refining the tentacles, which I had saved for last, I'm going to export the body and tentacles at once. The rest of the objects I am going to optimize to be able to export them to OctaneRender.”
In this video lesson Santiago Betancur addresses the topic: Optimization 2, which is part of the Domestika online course: Dark Fantasy Character Design in ZBrush. Learn to bring industry-quality fantasy characters to life in 3D, from the first sketch to the final image.
Partial transcription of the video
“optimization For the part of the tentacles I used the ZSpheres, as you can see here. The truth is that it was simple. I simply made the shape of each tentacle with ZSpheres. I made each one separately and I simply created the skin with the density of the DynaMesh at 0 for me to stay this type of geometry a little more manageable. When creating the Adaptive Skin, I already gave it the final shape, using the same tools that we use for the character. I first marked the primary forms, then the secondary ones and finally pores, veins... An alpha in this part here. And finally, the Polypaint, als...”
This transcript is automatically generated, so it may contain mistakes.
Course summary for: Dark Fantasy Character Design in ZBrush
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Category
3D & Animation -
Software
Adobe Photoshop, OctaneRender, ZBrush -
Areas
3D, 3D Character Design, 3D Modeling, Character Design

Santiago Betancur
A course by Santiago Betancur
Santiago Betancur is a concept artist from Colombia, specialized in character design, who's worked in the entertainment industry developing projects such as video games, short films, ad campaigns, and collectables. He is passionate about digital art and likes to express his ideas and tell stories through images.
Throughout his more-than-seven-year career, he's collaborated with Aaron Sims Creative, Striking Distance, and Project Triforce, and several of his projects have been published in magazines like 3D Artist Magazine[i] and [i]Renderout.
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- Audio: Spanish
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- Level: Intermediate
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