Dark Fantasy Character Design in ZBrush
Blocking: weapons
A course by Santiago Betancur , Concept Artist
Joined January 2020
About the video: Blocking: weapons
Overview
“Finally, in this blocking stage, I am going to use several tools, such as DynaMesh and ZModeler, to start with the creation of the weapons that the character will carry.”
In this video lesson Santiago Betancur addresses the topic: Blocking: weapons, which is part of the Domestika online course: Dark Fantasy Character Design in ZBrush. Learn to bring industry-quality fantasy characters to life in 3D, from the first sketch to the final image.
Partial transcription of the video
“blocking: weapons In this lesson I will show you the blocking for the character's weapons. Let's start. Come on, let's continue with the blocking of weapons. Here I have the references that I collected for this. We will use a rather simple weapon. I think we are going to go this way. Such a curved sword. The idea is to show you more or less how I do this kind of thing. Usually it is always the same process. I use a lot of DynaMesh or sometimes I use the ZModeler. In general, I almost always use the DynaMesh. Let's start by having our references at hand. This part will be like blocking, then...”
This transcript is automatically generated, so it may contain mistakes.
Course summary for: Dark Fantasy Character Design in ZBrush
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Category
3D & Animation -
Software
Adobe Photoshop, OctaneRender, ZBrush -
Areas
3D, 3D Character Design, 3D Modeling, Character Design

Santiago Betancur
A course by Santiago Betancur
Santiago Betancur is a concept artist from Colombia, specialized in character design, who's worked in the entertainment industry developing projects such as video games, short films, ad campaigns, and collectables. He is passionate about digital art and likes to express his ideas and tell stories through images.
Throughout his more-than-seven-year career, he's collaborated with Aaron Sims Creative, Striking Distance, and Project Triforce, and several of his projects have been published in magazines like 3D Artist Magazine[i] and [i]Renderout.
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