3D Interior Architecture with Unreal Engine 4
Menu and free movement through scene 1
A course by Miguel Albo , Architect and Infographic Designer
About the video: Menu and free movement through scene 1
Overview
“I will teach you to create a menu to start the video sequence and go through the scene or to exit the application. In addition, we will make some adjustments to our "character" or Pawn to beautify the "free walk" through the scene.”
In this video lesson Miguel Albo addresses the topic: Menu and free movement through scene 1, which is part of the Domestika online course: 3D Interior Architecture with Unreal Engine 4. Learn how to create hyper-realistic renders in real-time from scratch.
Partial transcription of the video
“In this lesson. i'll guide you through creating and customizing your character for unrestricted movement in the scene. We'll also dive into building an interactive menu system. Ready to begin? First. we'll evaluate our video game's gameplay. When we press play. a character or player will appear on the screen. which is the one we will control. This character can move freely within the scene. allowing us We can manage them to explore our scene freely. The player will be created at this specific point. where PlayerStart element is positioned. We'll also explore how to adjust the starting point...”
This transcript is automatically generated, so it may contain mistakes.
Course summary for: 3D Interior Architecture with Unreal Engine 4
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Category
3D & Animation, Architecture & Spaces -
Software
Unreal Engine -
Areas
3D, 3D Design, Architecture, ArchVIZ, Digital Architecture, Interior Architecture

Miguel Albo
A course by Miguel Albo
Miguel Albo is an architect, infographic designer, and teacher, passionate about the optimization of of resources and architectural spaces, as well as sustainable architecture and technology.
He is interested in architectural design in basic projects and implementation, in infographic visualization of architecture using photorealistic images created in AutoCAD, 3ds Max, and V-Ray, and in real-time information architecture that is both realistic and interactive, using virtual reality from Unreal Engine 4.
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