3D Interior Architecture with Unreal Engine 4
Menu and free movement through scene 1
A course by Miguel Albo , Architect and Infographic Designer
About the video: Menu and free movement through scene 1
Overview
“I will teach you to create a menu to start the video sequence and go through the scene or to exit the application. In addition, we will make some adjustments to our "character" or Pawn to beautify the "free walk" through the scene.”
In this video lesson Miguel Albo addresses the topic: Menu and free movement through scene 1, which is part of the Domestika online course: 3D Interior Architecture with Unreal Engine 4. Learn how to create hyper-realistic renders in real-time from scratch.
Partial transcription of the video
“Menu and free movement around the scene In this lesson I will teach you to create and modify our character to make the free tour of the scene. In addition, we will also create the menu. Go for it. First of all it will be to check the playability or the Game Play of our "video game". In principle, when we click Play, it will be generated on the screen a character or player who will be the one we can control to freely roam our scene. And this player will spawn at this point from here, where the Player Start element is placed. Anyway later we will see how to force or how to place another start...”
This transcript is automatically generated, so it may contain mistakes.
Course summary for: 3D Interior Architecture with Unreal Engine 4
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Category
3D & Animation, Architecture & Spaces -
Software
Unreal Engine -
Areas
3D, 3D Design, Architecture, ArchVIZ, Digital Architecture, Interior Architecture

Miguel Albo
A course by Miguel Albo
Miguel Albo is an architect, infographic designer, and teacher, passionate about the optimization of of resources and architectural spaces, as well as sustainable architecture and technology.
He is interested in architectural design in basic projects and implementation, in infographic visualization of architecture using photorealistic images created in AutoCAD, 3ds Max, and V-Ray, and in real-time information architecture that is both realistic and interactive, using virtual reality from Unreal Engine 4.
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