3D Interior Architecture with Unreal Engine 4
Creation of prefabs project
A course by Miguel Albo , Architect and Infographic Designer
About the video: Creation of prefabs project
Overview
“In this lesson we are going to create a project to import, unify and analyze the prefabs , and a clean one, in which we will import what interests us so that we can start working.”
In this video lesson Miguel Albo addresses the topic: Creation of prefabs project, which is part of the Domestika online course: 3D Interior Architecture with Unreal Engine 4. Learn how to create hyper-realistic renders in real-time from scratch.
Partial transcription of the video
“In this lesson. we'll embark on creating a new project to import. analyze. and unify the prefabs and 3D elements we've previously imported into Unreal. This approach ensures we can effectively use them in our To integrate and utilize the selected elements or assets. we will initiate a new project by launching the latest version of our engine. This project will bring together all the 3D models we have chosen for our final project. By doing so. we ensure that these models are effectively consolidated into this project. which will Beginning with Unreal 4.24. an initial options tab or window ap...”
This transcript is automatically generated, so it may contain mistakes.
Course summary for: 3D Interior Architecture with Unreal Engine 4
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Category
3D & Animation, Architecture & Spaces -
Software
Unreal Engine -
Areas
3D, 3D Design, Architecture, ArchVIZ, Digital Architecture, Interior Architecture

Miguel Albo
A course by Miguel Albo
Miguel Albo is an architect, infographic designer, and teacher, passionate about the optimization of of resources and architectural spaces, as well as sustainable architecture and technology.
He is interested in architectural design in basic projects and implementation, in infographic visualization of architecture using photorealistic images created in AutoCAD, 3ds Max, and V-Ray, and in real-time information architecture that is both realistic and interactive, using virtual reality from Unreal Engine 4.
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