3D Interior Architecture with Unreal Engine 4
Creation and application of PBR 1 materials
A course by Miguel Albo , Architect and Infographic Designer
About the video: Creation and application of PBR 1 materials
Overview
“I'll show you how to create realistic "physically correct" materials with the powerful and intuitive Unreal Engine editor. In addition, you will see how to apply formulas and modifications to the materials to be able to make customizations.”
In this video lesson Miguel Albo addresses the topic: Creation and application of PBR 1 materials, which is part of the Domestika online course: 3D Interior Architecture with Unreal Engine 4. Learn how to create hyper-realistic renders in real-time from scratch.
Partial transcription of the video
“In this lesson. i'll guide you on crafting realistic and physically accurate materials using Unreal's user-friendly editor. We'll delve into the most common nodes and formulas for customization. allowing us to modify them as desired. With this knowledge. we can create intricate materials. With the knowledge we have about materials from the previous Domestika Basic. we can start to create somewhat more complex materials. Let's make a primary material by right-clicking in the Content Browser. and selecting the material option. and we'll name it with a capital M underscore followed by any name...”
This transcript is automatically generated, so it may contain mistakes.
Course summary for: 3D Interior Architecture with Unreal Engine 4
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Category
3D & Animation, Architecture & Spaces -
Software
Unreal Engine -
Areas
3D, 3D Design, Architecture, ArchVIZ, Digital Architecture, Interior Architecture

Miguel Albo
A course by Miguel Albo
Miguel Albo is an architect, infographic designer, and teacher, passionate about the optimization of of resources and architectural spaces, as well as sustainable architecture and technology.
He is interested in architectural design in basic projects and implementation, in infographic visualization of architecture using photorealistic images created in AutoCAD, 3ds Max, and V-Ray, and in real-time information architecture that is both realistic and interactive, using virtual reality from Unreal Engine 4.
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- 20 lessons (3h 9m)
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- Level: Intermediate
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