3D Interior Architecture with Unreal Engine 4
Course final project
A course by Miguel Albo , Architect and Infographic Designer
About the final project for: 3D Interior Architecture with Unreal Engine 4
3D Interior Architecture with Unreal Engine 4
“The time has come to face the final stage of the course by completing your project completely. Apply everything you have learned. Spend the time that each part requires giving it love and care to get the best of yourself, and always enjoying it to the fullest. I will start by remembering the process that we have seen in the course in the form of a quick guide: Try 3D modeling in your scene It is not essential to know how to model, but if you already have that knowledge and want to venture into the fact of facing your own project, it would be even better than if you directly use my 3D model. I invite you to try your own room, basing yourself —or not— on references, although maintaining manageable limits and going towards something simple, so that if something gets complicated, it doesn't get too “uphill”.







Partial transcription of the video
“FINAL PROJECT We come to the end of this Domestika course. I hope you learned how to use Unreal Engine to create interior architecture. Before saying goodbye, I want to make a summary of the steps that I have followed for you to develop your final project. First I told you about my professional career and of the artists who inspired my passion for architectural visualization. Then I taught you to look for references that will help us when designing our projects. I showed you what "prefabs" are, how to download them and how to work with them to save time when setting up a scene. I also taugh...”
This transcript is automatically generated, so it may contain mistakes.
Course summary for: 3D Interior Architecture with Unreal Engine 4
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Category
3D & Animation, Architecture & Spaces -
Software
Unreal Engine -
Areas
3D, 3D Design, Architecture, ArchVIZ, Digital Architecture, Interior Architecture

Miguel Albo
A course by Miguel Albo
Miguel Albo is an architect, infographic designer, and teacher, passionate about the optimization of of resources and architectural spaces, as well as sustainable architecture and technology.
He is interested in architectural design in basic projects and implementation, in infographic visualization of architecture using photorealistic images created in AutoCAD, 3ds Max, and V-Ray, and in real-time information architecture that is both realistic and interactive, using virtual reality from Unreal Engine 4.
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- Level: Intermediate
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