3D Interior Architecture with Unreal Engine 4
Assembling the 3D scene
A course by Miguel Albo , Architect and Infographic Designer
About the video: Assembling the 3D scene
Overview
“I'll show you how to assemble the 3D scene using the downloaded prefabs and our ready-made 3D models. We will use useful screen division templates and keyboard shortcuts to speed up our work. (And collisions).”
In this video lesson Miguel Albo addresses the topic: Assembling the 3D scene, which is part of the Domestika online course: 3D Interior Architecture with Unreal Engine 4. Learn how to create hyper-realistic renders in real-time from scratch.
Partial transcription of the video
“In this lesson. we will set up our 3D scene using the prefabs and 3D models already imported into Unreal. We will use split-screen and keyboard shortcuts that will be very useful to us. Let's begin crafting our 3D scene and configure it properly for our project setup. To do this. the first step is to navigate to File and then select 'New Level' using the default template. This initial setup serves well for beginners and provides a solid foundation. After setting up. it's practice to start customizing elements right away. Once here. one of the first things I often change is coming over to Ed...”
This transcript is automatically generated, so it may contain mistakes.
Course summary for: 3D Interior Architecture with Unreal Engine 4
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Category
3D & Animation, Architecture & Spaces -
Software
Unreal Engine -
Areas
3D, 3D Design, Architecture, ArchVIZ, Digital Architecture, Interior Architecture

Miguel Albo
A course by Miguel Albo
Miguel Albo is an architect, infographic designer, and teacher, passionate about the optimization of of resources and architectural spaces, as well as sustainable architecture and technology.
He is interested in architectural design in basic projects and implementation, in infographic visualization of architecture using photorealistic images created in AutoCAD, 3ds Max, and V-Ray, and in real-time information architecture that is both realistic and interactive, using virtual reality from Unreal Engine 4.
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