3D Interior Architecture with Unreal Engine 4
Search for prefabs
A course by Miguel Albo , Architect and Infographic Designer
About the video: Search for prefabs
Overview
“I'll show you how to find content ready to use in Unreal Engine 4 that can speed up our work and save us time when setting up a scene. (Search, purchase, download, add to project). The content packs suggested in this lesson are no longer available for download. Instead, I suggest you download the following free content pack.”
In this video lesson Miguel Albo addresses the topic: Search for prefabs, which is part of the Domestika online course: 3D Interior Architecture with Unreal Engine 4. Learn how to create hyper-realistic renders in real-time from scratch.
Partial transcription of the video
“In this lesson. i'll guide you on searching for prefabs. which are pre-made assets for use in Unreal These will significantly enhance our efficiency with the software. Let me demonstrate how to do it We open our browser to locate it as we usually do. and we're going to enter the Unreal Marketplace. I've already found a couple of packages that will be perfect for what I mentioned. We can search for them from the Unreal Marketplace. These packages will enhance our project and are easy to locate with the the Domestika Basic course on the same topic Next. we can search here for a package. such ...”
This transcript is automatically generated, so it may contain mistakes.
Course summary for: 3D Interior Architecture with Unreal Engine 4
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Category
3D & Animation, Architecture & Spaces -
Software
Unreal Engine -
Areas
3D, 3D Design, Architecture, ArchVIZ, Digital Architecture, Interior Architecture

Miguel Albo
A course by Miguel Albo
Miguel Albo is an architect, infographic designer, and teacher, passionate about the optimization of of resources and architectural spaces, as well as sustainable architecture and technology.
He is interested in architectural design in basic projects and implementation, in infographic visualization of architecture using photorealistic images created in AutoCAD, 3ds Max, and V-Ray, and in real-time information architecture that is both realistic and interactive, using virtual reality from Unreal Engine 4.
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