3D Interior Architecture with Unreal Engine 4
Search for prefabs
A course by Miguel Albo , Architect and Infographic Designer
About the video: Search for prefabs
Overview
“I'll show you how to find content ready to use in Unreal Engine 4 that can speed up our work and save us time when setting up a scene. (Search, purchase, download, add to project). The content packs suggested in this lesson are no longer available for download. Instead, I suggest you download the following free content pack.”
In this video lesson Miguel Albo addresses the topic: Search for prefabs, which is part of the Domestika online course: 3D Interior Architecture with Unreal Engine 4. Learn how to create hyper-realistic renders in real-time from scratch.
Partial transcription of the video
“Search for 'prefabs' In this lesson I will teach you to search for "prefabs", which are content already prepared for use in Unreal and that they will improve our performance with the program. I show you. To find it we go to our usual browser and we are going to enter Unreal Marketplace. Here I have already located a series of a couple of packages that will come in handy for what I was saying and that we can search from the search engine above. First of all we will need to have the session started, as I already have it here, and as you will need to have installed the Unreal engine, if you ha...”
This transcript is automatically generated, so it may contain mistakes.
Course summary for: 3D Interior Architecture with Unreal Engine 4
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Category
3D & Animation, Architecture & Spaces -
Software
Unreal Engine -
Areas
3D, 3D Design, Architecture, ArchVIZ, Digital Architecture, Interior Architecture

Miguel Albo
A course by Miguel Albo
Miguel Albo is an architect, infographic designer, and teacher, passionate about the optimization of of resources and architectural spaces, as well as sustainable architecture and technology.
He is interested in architectural design in basic projects and implementation, in infographic visualization of architecture using photorealistic images created in AutoCAD, 3ds Max, and V-Ray, and in real-time information architecture that is both realistic and interactive, using virtual reality from Unreal Engine 4.
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