3D Interior Architecture with Unreal Engine 4
Generation of static renders
A course by Miguel Albo , Architect and Infographic Designer
About the video: Generation of static renders
Overview
“We will see how to create cameras and produce static images rendered in seconds, at very high resolutions, and how to obtain the “render elements” or channels that we can use as masks to manually post-process our images with other programs.”
In this video lesson Miguel Albo addresses the topic: Generation of static renders, which is part of the Domestika online course: 3D Interior Architecture with Unreal Engine 4. Learn how to create hyper-realistic renders in real-time from scratch.
Partial transcription of the video
“In this lesson. i will guide you through the process of creating high-resolution static images with remarkable speed and efficiency. Moreover. we will delve into extracting specific rendering components can serve as valuable masks in your post-production workflow. to obtain static renders or static images You probably already know how to do this if you followed the Domestika Basics course on this topic. First. we should position a camera up here where it is easily accessible and can be found effortlessly. I suggest opting for a cinema-type camera instead of a standard one. How would a chara...”
This transcript is automatically generated, so it may contain mistakes.
Course summary for: 3D Interior Architecture with Unreal Engine 4
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Category
3D & Animation, Architecture & Spaces -
Software
Unreal Engine -
Areas
3D, 3D Design, Architecture, ArchVIZ, Digital Architecture, Interior Architecture

Miguel Albo
A course by Miguel Albo
Miguel Albo is an architect, infographic designer, and teacher, passionate about the optimization of of resources and architectural spaces, as well as sustainable architecture and technology.
He is interested in architectural design in basic projects and implementation, in infographic visualization of architecture using photorealistic images created in AutoCAD, 3ds Max, and V-Ray, and in real-time information architecture that is both realistic and interactive, using virtual reality from Unreal Engine 4.
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- 20 lessons (3h 9m)
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- Level: Intermediate
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