3D Interior Architecture with Unreal Engine 4
Post-processed
A course by Miguel Albo , Architect and Infographic Designer
About the video: Post-processed
Overview
“You will learn how to use the post-processing element of Unreal Engine to achieve a specific visual effect.”
In this video lesson Miguel Albo addresses the topic: Post-processed, which is part of the Domestika online course: 3D Interior Architecture with Unreal Engine 4. Learn how to create hyper-realistic renders in real-time from scratch.
Partial transcription of the video
“Post-processed In this lesson I will teach you how to use the Unreal post-processing element in order to achieve a specific visual finish. I show you. We carry on with our scene, to which I have simply added some more element, like that chandelier on the dresser, the lamp and some adjustment in the resolution of the Lightmap. Now we are going to see the post-processing element, What is this here, if we look for it up here, to the left, and we are represented in the shape of a cube delimited by those lines of a certain purple color. Once we have selected this post-processing element, here we...”
This transcript is automatically generated, so it may contain mistakes.
Course summary for: 3D Interior Architecture with Unreal Engine 4
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Category
3D & Animation, Architecture & Spaces -
Software
Unreal Engine -
Areas
3D, 3D Design, Architecture, ArchVIZ, Digital Architecture, Interior Architecture

Miguel Albo
A course by Miguel Albo
Miguel Albo is an architect, infographic designer, and teacher, passionate about the optimization of of resources and architectural spaces, as well as sustainable architecture and technology.
He is interested in architectural design in basic projects and implementation, in infographic visualization of architecture using photorealistic images created in AutoCAD, 3ds Max, and V-Ray, and in real-time information architecture that is both realistic and interactive, using virtual reality from Unreal Engine 4.
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