3D Interior Architecture with Unreal Engine 4
Post-processed
A course by Miguel Albo , Architect and Infographic Designer
About the video: Post-processed
Overview
“You will learn how to use the post-processing element of Unreal Engine to achieve a specific visual effect.”
In this video lesson Miguel Albo addresses the topic: Post-processed, which is part of the Domestika online course: 3D Interior Architecture with Unreal Engine 4. Learn how to create hyper-realistic renders in real-time from scratch.
Partial transcription of the video
“In this lesson. i'll teach you how to use Unreal's post-processing element to achieve a specific visual finish. I'll show you how. Well. let's continue with our scene to which I've just added a few more elements like that chandelier here on the dresser. the lamp. and some tweaks to the lightmaps resolution. Additionally. i’ve enhanced the texture quality and adjusted the camera angles for a better perspective. Now. what we're going to look at is the... Post-processing. what is this here. if we look for it up here on the left. and it is depicted as a cube outlined by those purple lines. Afte...”
This transcript is automatically generated, so it may contain mistakes.
Course summary for: 3D Interior Architecture with Unreal Engine 4
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Category
3D & Animation, Architecture & Spaces -
Software
Unreal Engine -
Areas
3D, 3D Design, Architecture, ArchVIZ, Digital Architecture, Interior Architecture

Miguel Albo
A course by Miguel Albo
Miguel Albo is an architect, infographic designer, and teacher, passionate about the optimization of of resources and architectural spaces, as well as sustainable architecture and technology.
He is interested in architectural design in basic projects and implementation, in infographic visualization of architecture using photorealistic images created in AutoCAD, 3ds Max, and V-Ray, and in real-time information architecture that is both realistic and interactive, using virtual reality from Unreal Engine 4.
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