Creation of Pixel Art Scenes for Video Games
Creation of scene backgrounds
A course by Daniel Benítez , Art Director
About the video: Creation of scene backgrounds
Overview
“It is time to provide more context. In this lesson I will go on to create the background of the stage, for which I will use a technique similar to the illustration.”
In this video lesson Daniel Benítez addresses the topic: Creation of scene backgrounds, which is part of the Domestika online course: Creation of Pixel Art Scenes for Video Games. Learn how to build tilesets in Pyxel Edit and create scenes for a 2D game.
Partial transcription of the video
“Creation of scene backgrounds Now I will show you how to create the different layers that has the stage. And we will do it in a way that we can create a Parallax effect in the video game. I show you my process. The only thing left would be to pixelate the stage background. This is the item least adjusted to the grid that we will do in the tileset. That is to say, by pixelating it we will not be so limited to the tiles as previously. What we will do will be practically illustrate trees, mountains and bushes that will make up the background of the stage. For this I will create a new document,...”
This transcript is automatically generated, so it may contain mistakes.
Course summary for: Creation of Pixel Art Scenes for Video Games
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Category
3D & Animation -
Software
Pyxel Edit -
Areas
2D Animation, 3D Animation, Game Design, Game Development, Pixel Art, Video Games

Daniel Benítez
A course by Daniel Benítez
Daniel Benítez is an art director specialized in video games and pixel art, a technique that he has been evolving since beginning his career in the world of video games. He is the co-founder of Fourattic, an independent video game studio, and Mucho Pixels, a pixel art products and entertainment brand for video games.
Throughout his career, he has worked on creating games like Crossing Souls and Starr Mazer. He currently develops video games for companies like Gamee and Cartoon Network.
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