Creation of Pixel Art Scenes for Video Games
Influences
A course by Daniel Benítez , Art Director
About the video: Influences
Overview
“Here, I will share with you some of my most important influences, focusing mainly on the world of pixel art.”
In this video lesson Daniel Benítez addresses the topic: Influences, which is part of the Domestika online course: Creation of Pixel Art Scenes for Video Games. Learn how to build tilesets in Pyxel Edit and create scenes for a 2D game.
Partial transcription of the video
“Influences Now I will tell you about my influences. Artists from different disciplines inspire me, music, cinema, painting. Perhaps my strongest influences are Kubrick and Nintendo. But since it is very general, I'll tell you about pixel studios and artists that have influenced me the most these years. I show you. I don't know how to pronounce the first one. It's called on Twitter, @ jmw327. He inspires me by the color palette he uses and how the vegetation and wood are pixelated without using point-based dithering, but working with blocks of color. It manages to give, as we can see, a supe...”
This transcript is automatically generated, so it may contain mistakes.
Course summary for: Creation of Pixel Art Scenes for Video Games
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Category
3D & Animation -
Software
Pyxel Edit -
Areas
2D Animation, 3D Animation, Game Design, Game Development, Pixel Art, Video Games

Daniel Benítez
A course by Daniel Benítez
Daniel Benítez is an art director specialized in video games and pixel art, a technique that he has been evolving since beginning his career in the world of video games. He is the co-founder of Fourattic, an independent video game studio, and Mucho Pixels, a pixel art products and entertainment brand for video games.
Throughout his career, he has worked on creating games like Crossing Souls and Starr Mazer. He currently develops video games for companies like Gamee and Cartoon Network.
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