Creation of Pixel Art Scenes for Video Games
Hazard creation
A course by Daniel Benítez , Art Director
About the video: Hazard creation
Overview
“Here I will explain how to add some dangers to our scenario to make things a bit more difficult for the players.”
In this video lesson Daniel Benítez addresses the topic: Hazard creation, which is part of the Domestika online course: Creation of Pixel Art Scenes for Video Games. Learn how to build tilesets in Pyxel Edit and create scenes for a 2D game.
Partial transcription of the video
“Hazard creation In this lesson we will include dangers in our scenario to make it difficult for the players. We will create spikes, saws, water and we will do it in such a way that we create a loop with them. Let's see it. For the skewers and cutter wheel, I'll use the range of blues because I want them made of metal. I'll start by pixelating the spikes. We had in blocking the basic form of two of them. What I do now is outline them and see the separation that remains between the two. I will leave you a pixel of separation and in the middle, between both spikes, but further down, I'll pixel...”
This transcript is automatically generated, so it may contain mistakes.
Course summary for: Creation of Pixel Art Scenes for Video Games
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Category
3D & Animation -
Software
Pyxel Edit -
Areas
2D Animation, 3D Animation, Game Design, Game Development, Pixel Art, Video Games

Daniel Benítez
A course by Daniel Benítez
Daniel Benítez is an art director specialized in video games and pixel art, a technique that he has been evolving since beginning his career in the world of video games. He is the co-founder of Fourattic, an independent video game studio, and Mucho Pixels, a pixel art products and entertainment brand for video games.
Throughout his career, he has worked on creating games like Crossing Souls and Starr Mazer. He currently develops video games for companies like Gamee and Cartoon Network.
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