Creation of Pixel Art Scenes for Video Games
Scenarios for video games
A course by Daniel Benítez , Art Director
About the video: Scenarios for video games
Overview
“I am going to start by defining the most important concept of the course, a concept that although we already have it internalized as artists or players, I think it is important to make it clear from the beginning: what a video game scenario is and what is not. We'll also look at your goals and the most common perspectives or views.”
In this video lesson Daniel Benítez addresses the topic: Scenarios for video games, which is part of the Domestika online course: Creation of Pixel Art Scenes for Video Games. Learn how to build tilesets in Pyxel Edit and create scenes for a 2D game.
Partial transcription of the video
“Scenarios for videogames Definition, objectives and perspectives Now I'll show you what a video game stage really is. In a video game if we remove the players and the user interface, we have one stage left. Let's see it. I will start by defining the most important concept of the course, a concept that although we have internalized as artists or players, It is important to make it clear from the beginning: what is and what is not a video game setting. Basically, a stage is the environment around the player. For example, in a 2D video game, like "Chasm", the game from this screenshot, if we r...”
This transcript is automatically generated, so it may contain mistakes.
Course summary for: Creation of Pixel Art Scenes for Video Games
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Category
3D & Animation -
Software
Pyxel Edit -
Areas
2D Animation, 3D Animation, Game Design, Game Development, Pixel Art, Video Games

Daniel Benítez
A course by Daniel Benítez
Daniel Benítez is an art director specialized in video games and pixel art, a technique that he has been evolving since beginning his career in the world of video games. He is the co-founder of Fourattic, an independent video game studio, and Mucho Pixels, a pixel art products and entertainment brand for video games.
Throughout his career, he has worked on creating games like Crossing Souls and Starr Mazer. He currently develops video games for companies like Gamee and Cartoon Network.
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